Last updated: 20 August 2026
Magestican Studios is a small games imprint by Bryan Arbelo, based in Australia. It's the name that goes on the box — the legal entity behind it is Ultra Task Pty Ltd, an Australian proprietary limited company.
What we make
Small games with two rules:
- Every world is procedural. Give a game a seed and it builds the same world every time. Give it a new seed and the whole run is different. The layouts, the item placement, the enemy waves — all deterministic functions of one number.
- Every game opens from a link. No download, no install, no account, no launcher. Someone sends you a URL and you are playing in seconds, on a work laptop or a phone, which is the whole reason we build for the browser.
The one-line version: procedural worlds, one click away.
We are not precious about how a picture gets made. Hand-drawn, painted, modelled, or generated by our own tools in code — every texture in every game we ship is drawn by a program at load time, and that is a craft choice, not a shortcut. What an asset has to do is read clearly in silhouette, sit in the game's palette, and hold up next to its neighbours. If it does that, it ships.
The workshop
Every game runs on the same engine, and the engine is split in two on purpose. One half holds the rules — what a weapon does, where a bot walks, what a lap is worth, who is the host — as plain JavaScript with no graphics in it at all. The other half holds the pictures and the sound. The rules half can therefore be tested exhaustively without a browser, and it is: several thousand tests run before anything reaches this site.
On top of that sit the parts every game needs — seedable random number generation so a world rebuilds identically from one number, pathfinding, procedural world generation, peer-to-peer networking with no game server anywhere, and optional saved progress.
The game code is served to your browser and readable there; it is offered under the MIT Licence. There is no public source repository at the moment.
The games so far
- Splatbarn Uprising — a peer-to-peer arena shooter with farm-animal soldiers, played straight from a link. Capture the flag, team deathmatch and king of the hill across five maps, with bots when you are short of people.
- Kartzoom — an arcade kart racer on six circuits, with cups, items, boats and a podium ceremony you can emote on.
- Evil Hills — third-person survival horror in deliberate PS1-era 3D, on a farming station where the animals have gone very wrong.
- 2D Fighter EX — a cel-shaded fighting game in the 90s arcade tradition, with a six-character cast and three worlds.
- Zelakas In Space — a 2D arcade shooter with three endings by how much of the level you clear. Originally made in ActionScript 3 in 2014 with Gonzalo and Christian, and preserved here as the original build.
- Aracstory — a 2D adventure across procedurally generated worlds, started in Unity in 2013 with Nikhil V. Not released; the port is a workshop project.
Company
Magestican Studios is a trading name of Ultra Task Pty Ltd, registered in Australia. All contracts, invoices, and legal correspondence are with Ultra Task Pty Ltd. Trademarks — Magestican Studios and the Magestican Studios logo — are owned by Ultra Task Pty Ltd.
Contact
Reach out through the studio's public channels once they're live.