About
Last updated: 20 August 2026
Magestican Studios is a small games imprint by Bryan Arbelo, based in Australia. It's the name that goes on the box — the legal entity behind it is Ultra Task Pty Ltd, an Australian proprietary limited company.
What we make
Small games with two rules:
- Every world is procedural. Give a game a seed and it builds the same world every time. Give it a new seed and the whole run is different. The layouts, the item placement, the enemy waves — all deterministic functions of one number.
- Every graphic is hand-drawn. The engine deals the cards. A person paints every card. No AI-generated finals, no asset-store packs, no clip art.
The one-line version: procedural worlds, hand-drawn hearts.
The workshop
Every game runs on the same reusable engine — a Godot 4 addon called arbelo_engine with seedable RNG, A* pathfinding on grids, seeded multi-tile world generation, tile data models, rebindable input, and versioned save/load. The engine is small on purpose: it does the things every one of our games needs, and nothing else.
The engine + all games live in one repo, open at github.com/magestican/arbelo-games.
The games so far
- Aracstory — a 2D adventure across procedurally generated worlds. Originally started in Unity in 2013 with Nikhil V.
- Zelakas In Space — a 2D arcade shooter with three endings by how much of the level you clear. Originally made in ActionScript 3 in 2014 with Gonzalo and Christian.
Company
Magestican Studios is a trading name of Ultra Task Pty Ltd, registered in Australia. All contracts, invoices, and legal correspondence are with Ultra Task Pty Ltd. Trademarks — Magestican Studios and the Magestican Studios logo — are owned by Ultra Task Pty Ltd.
Contact
Reach out through the studio's public channels once they're live, or by opening an issue on the workshop's GitHub.