Kartzoom — free browser kart racing with friends

Farm animals, karts, and a great deal of dirt. Drift through a corner to charge a mini-turbo, throw a cowpat at whoever is winning, and hope nobody behind you draws the runaway tractor. Free, in the browser, on a phone or a desktop.

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Kartzoom: a sheep at the wheel of a white kart racing wheel to wheel with a goose, a duck and a chicken on a dirt circuit

What is in it

What it looks like

A grid of eight karts under the red start gantry on Sunflower Circuit, a smiling sun overhead
Sunflower Circuit, on the grid. Start accelerating on the last beat of the countdown for a launch turbo.
Close up of a kart on the start line with a sheep sitting in the seat
Bramble the sheep. Good at everything, spectacular at nothing.
Muddy Bottom circuit: a brown dirt track with rutted lines and a hedge line in the distance
Muddy Bottom. Narrow, two hairpins, and a surface that does not forgive.
Frostfield Loop: a snow-covered circuit with pines and a pale sky
Frostfield Loop, the old snow farm, where everything slides.

Racing your friends

Press Race with friends on the menu and Kartzoom opens a room and hands you a link. Send it to anyone — they open it and they are in the lobby, picking a driver. No installs, nothing to sign up to before you play, and no server in the middle: the browsers talk to each other directly.

Everybody picks a different animal, because the colour on the minimap and in the standings is how you find yourself in a pack of eight. Bots take any seat nobody claimed, and if somebody closes their laptop halfway round a bot takes over their kart rather than the field silently shrinking — their place, their colour and their lap count all survive. Somebody arriving late is caught up to the race already in progress instead of being made to wait.

How it drives

The handling model carries the kart's velocity separately from where its nose is pointing, and grip is expressed as how fast the tyres can drag one round to meet the other. The angle between the two is the slip angle, and it is the whole game: near zero is a clean racing line, a third of a radian is a committed drift. Nothing about a slide is faked on top of a simpler model, which is why the camera can follow the direction of travel rather than the nose — a drift is something you watch the kart do.

Every rule in the game — the drift tiers, the item table, the lap counter, the bot driver — lives in a shared engine layer that has no rendering code in it at all, so it can be tested outside a browser. The bots hold the same controller a player does. If the handling is unfair to them, it is unfair to you.

The lobby

The Kartzoom menu: Race and Race with friends buttons, a driver carousel with a pig, a sheep and a chicken, a stat bar chart, and three circuit cards
Press Race with friends and it hands you a link. Whoever opens it is in the lobby; bots take the seats nobody claimed.

Controls

Keyboard: arrows or WASD to drive, Shift to drift, Space to jump, E to use an item, Q to look behind, Escape to pause.
Gamepad: right trigger to accelerate, left stick to steer, a shoulder button to drift, A to jump.
Touch: hold anywhere on the right to accelerate, slide your left thumb to steer (slide it down to brake). The bottom-right corner drifts when held and jumps when tapped.
On the grid: start accelerating on the last beat of the countdown for a launch turbo, the way a kart racer should. Too early and you bog down.

Ready to lose to a chicken?

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