Why remote teams pick Splatbarn
- Nothing to install — most corporate laptops block .exe and .app installs. Splatbarn is a URL. Even the most restrictive IT policies let it through.
- Nothing to sign up for — no email, no password. Optional Google Sign-In just remembers your name.
- Nothing to configure — the host clicks "new game", everyone else pastes the 6-character room code.
- No server — the game runs peer-to-peer over WebRTC. Your team's data never leaves the browsers involved.
- Works on any device — MacBook, Windows laptop, Chromebook, iPhone, Android tablet. All the same room.
- Bots on demand — 3 people online + a 4th about to join? Add AI bots to balance the teams while you wait.
- Match ends fast — first-team-to-5-flags. Rounds run 5–10 minutes. Play one, get back to work; play three, break for lunch.
Recipe: a 15-minute team break
- Someone opens the game link, clicks Host a new game, copies the 6-character room code from the URL bar.
- They paste that code in your team chat.
- Everyone else opens the link, pastes the code, clicks Join.
- Pick your farm animal (cow, chicken, pig, sheep). Pick a team (red or blue).
- First team to 5 captures wins. If it's a tie: instant anagram tiebreaker.
Yes, that's the whole thing. No clients, no launchers, and nothing to sign up to.
What it looks like when a team plays it
What we can actually show you
Nobody has sent us a quote yet, so there are none on this page. Here is what is true instead.
- No installer, no account, no server. The browsers talk to each other directly over WebRTC. There is nothing for an IT department to approve and nothing to uninstall afterwards.
- One link. The host shares a URL, or reads out a room code, and whoever opens it is in the lobby — on a locked-down work laptop, a Chromebook or a phone, all in the same match.
- Up to sixteen in a match, with AI bots filling any seat nobody claimed, so a session of four is still a full game.
- Nothing is kept about anybody. No cookie, no account, no name that outlives the tab. Our privacy policy is short, and that is why.
- The match survives the host leaving. One browser is authoritative, and when that person closes the tab the next peer takes over mid-round rather than the game dying with them.
- There is no matchmaking and no lobby browser, and that is the price of having no server: somebody has to send the link. You cannot drop in on strangers, which is also rather the point at work.
Start a room. Share the link. Fire poo pellets.
Host a game now