Aracstory
An adventure across five connected worlds, all generated from a single seed. Same seed, same world; new seed, new run. Originally started in Unity in 2013 with Nikhil V; being remade in Godot 4.
In development
Small games made by hand, from a seed. Every world different, every line drawn.
42 — the same seed always builds the same world.
An adventure across five connected worlds, all generated from a single seed. Same seed, same world; new seed, new run. Originally started in Unity in 2013 with Nikhil V; being remade in Godot 4.
In development
Dodge asteroids, blackholes, and drones. Three endings by how much you clear. Made in 2014 with Gonzalo and Christian in ActionScript 3; playable today in a modern browser via Ruffle, and being remade in Godot 4.
Playable in browser · Play now →
A browser FPS with ice-drift movement, farm-animal soldiers, seeded voxel maps, and P2P networking (no server). Capture 5 flags to win — unless the losing team can solve an anagram in 10 seconds. Cow, chicken, pig, or sheep?
Playable in browser · Play now →
Magestican Studios is the imprint Bryan Arbelo uses to sign small games with big procgen and hand-drawn art. Every graphic in every game is drawn by a human hand — the engine deals the cards from a seeded deck, but a person paints every card.